Title
GPU Bucket Sort Algorithm with Applications to Nearest-neighbour Search.
Abstract
We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs render-to-texture to enable scatter operation. Linked lists of elements in each bucket are build and stored directly in video memory. We show also the use of this sorting method in a particle-based simulation. Dissipative Particle Dynamics is the physical model of choice; the simulation is performed entirely on the graphics hardware. GPU bucket sorting is used to build nearest-neighbour maps on a regular cell-grid which are the input of interparticle interaction computation. Finally we implement a simple random-number generator which is required by the DPD method.
Year
Venue
Keywords
2008
Journal of WSCG
Computer graphics and animation,GPU programming,Nearest-neighbour search algorithm,Fluid simulation
Field
DocType
Volume
Hybrid algorithm,Linked list,Graphics hardware,Computer science,In-place algorithm,Algorithm,Sorting,Bucket sort,Sorting algorithm,Computation
Journal
16
Issue
ISSN
Citations 
1-3
1213-6972
7
PageRank 
References 
Authors
0.69
8
3
Name
Order
Citations
PageRank
Tomasz Rozen171.02
Krzysztof Boryczko24211.27
Witold Alda3175.59