Title
Operational Game Method of Decision Rules Acquisition in a Conflict Situation
Abstract
The computer war game as a main part of a decision support system is presented. An idea of combat modelling and execution of simulation game is discussed. The multiple model of combat process is concerned. As one of the most important models is the decision model. A way of decision rules acquisition is proposed. Each component of the battle system is described as an object, which has many attributes. The objects' behaviour during the gaming is represented as a simulation process. The simulated actions of two sides are used for the support of commanders' decision making. Decisions can be introduced by a human decision-maker and/or can be carried-out by a decision procedure. The local conflict models have input data determined and applied for analyses from the decisions made by the players. The mechanisms of distributed interactive simulation are used within the execution of simulation game. A prototype of the system is presented as an application of the division war game. The combat models for local clashes are implemented in the application. Possible directions of the development and utilisation of the computer environment are discussed.
Year
Venue
Keywords
1998
ESM
decision rules acquisition,conflict situation,operational game method,decision rule
Field
DocType
ISBN
Decision analysis,Decision rule,Decision tree,Optimal decision,Computer science,Business decision mapping,Influence diagram,Evidential reasoning approach,Decision engineering,Management science
Conference
1-56555-148-6
Citations 
PageRank 
References 
0
0.34
1
Authors
1
Name
Order
Citations
PageRank
Andrzej Najgebauer185.52