Abstract | ||
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The computer war game as a main part of a decision support system is presented. An idea of combat modelling and execution of simulation game is discussed. The multiple model of combat process is concerned. As one of the most important models is the decision model. A way of decision rules acquisition is proposed. Each component of the battle system is described as an object, which has many attributes. The objects' behaviour during the gaming is represented as a simulation process. The simulated actions of two sides are used for the support of commanders' decision making. Decisions can be introduced by a human decision-maker and/or can be carried-out by a decision procedure. The local conflict models have input data determined and applied for analyses from the decisions made by the players. The mechanisms of distributed interactive simulation are used within the execution of simulation game. A prototype of the system is presented as an application of the division war game. The combat models for local clashes are implemented in the application. Possible directions of the development and utilisation of the computer environment are discussed. |
Year | Venue | Keywords |
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1998 | ESM | decision rules acquisition,conflict situation,operational game method,decision rule |
Field | DocType | ISBN |
Decision analysis,Decision rule,Decision tree,Optimal decision,Computer science,Business decision mapping,Influence diagram,Evidential reasoning approach,Decision engineering,Management science | Conference | 1-56555-148-6 |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Andrzej Najgebauer | 1 | 8 | 5.52 |