Title
Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting
Abstract
In this paper, we present a novel real-time rendering algorithm for heterogenous translucent objects with deformable geometry. The proposed method starts by rendering the surface geometry in two separate geometry buffers—the irradiance buffer and the splatting buffer—with corresponding mipmaps from the lighting and viewing directions, respectively. Irradiance samples are selected from the irradiance buffer according to geometric and material properties using a novel and fast selection algorithm. Next, we gather the irradiance per visible surface point by splatting the irradiance samples to the splatting buffer. To compute the appearance of long-distance low-frequency subsurface scattering, as well as short-range detailed scattering, a fast novel multiresolution GPU algorithm is developed that computes everything on the fly and which does not require any precomputations. We illustrate the effectiveness of our method on several deformable geometries with measured heterogeneous translucent materials.
Year
DOI
Venue
2012
10.1007/s00371-012-0704-1
The Visual Computer
Keywords
Field
DocType
multiresolution splatting,fast novel,irradiance buffer,deformable geometries,deformable geometry,deformable heterogeneous translucent object,surface geometry,separate geometry buffer,fast selection algorithm,novel real-time rendering algorithm,splatting buffer,irradiance sample
Computer vision,Surface geometry,Computer graphics (images),Computer science,Real-time rendering,Selection algorithm,On the fly,Irradiance,Scattering,Artificial intelligence,Rendering (computer graphics),Subsurface scattering
Journal
Volume
Issue
ISSN
28
6-8
1432-2315
Citations 
PageRank 
References 
5
0.40
22
Authors
4
Name
Order
Citations
PageRank
Guojun Chen1452.64
Pieter Peers2110955.34
Zhang Jiawan336946.66
Xin Tong42119127.72