Title
Constructing Virtual Human Life Simulations
Abstract
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environments. In our approach, virtual actors have their own motivations and needs, and by sensing and exploring their environment, an action selection mechanism is able to determine the suitable actions to take. Such actions often involve interaction with the environment and thus a specific technique to define actor-object interactions is used, where pre-defined interaction plans are put inside interactive objects, and just selected during the simulation. We explain in this paper the steps taken in order to construct and animate such environments, and we also present a test simulation example.
Year
Venue
Keywords
2000
DEFORM/AVATARS
object interaction,python.,artificial life,agents,virtual humans,behavioral animation,virtual environments,constructing virtual human life,virtual environment,virtual human
Field
DocType
Volume
Artificial life,Computer science,Human–computer interaction,Animation,Virtual actor,Action selection,Python (programming language),Instructional simulation
Conference
68
ISSN
ISBN
Citations 
1571-5736
0-7923-7446-0
2
PageRank 
References 
Authors
0.44
11
3
Name
Order
Citations
PageRank
Marcelo Kallmann163959.35
Etienne de Sevin210414.19
Daniel Thalmann34940637.85