Abstract | ||
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We present a new high quality tessellation method for implicit surfaces in this paper. The approach can handle arbitrary implicit functions and dynamic implicit surfaces based on skeletal primitives. We first samples the implicit surface uniformly using particle fission and floating, then reconstructs a triangular mesh from the sample points using ball pivoting algorithm (BPA). Finally, we subdivide the reconstructed surface using a 1 to 4 subdivision scheme to obtain the high quality implicit surface tessellation. |
Year | DOI | Venue |
---|---|---|
2005 | 10.1109/CAD-CG.2005.46 | CAD/Graphics |
Keywords | Field | DocType |
particle fission,dynamic implicit surface,arbitrary implicit function,implicit surfaces,new high quality tessellation,skeletal primitive,sample point,reconstructed surface,high quality,mesh generation,computer graphics,high quality triangulation,triangular mesh,computational geometry,ball pivoting algorithm,particle floating,implicit surface tessellation,implicit surface,surface tessellation | Computer science,Computational geometry,Subdivision surface,Artificial intelligence,Tessellation,Geometry,Computer vision,Algorithm,Implicit function,Triangulation (social science),Tessellation (computer graphics),Mesh generation,Triangle mesh | Conference |
ISBN | Citations | PageRank |
0-7695-2473-7 | 2 | 0.37 |
References | Authors | |
10 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shengjun Liu | 1 | 116 | 13.79 |
Xuehui Yin | 2 | 2 | 0.37 |
Xiaogang Jin | 3 | 1075 | 117.02 |
jieqing feng | 4 | 309 | 31.72 |