Title
High quality triangulation of implicit surfaces
Abstract
We present a new high quality tessellation method for implicit surfaces in this paper. The approach can handle arbitrary implicit functions and dynamic implicit surfaces based on skeletal primitives. We first samples the implicit surface uniformly using particle fission and floating, then reconstructs a triangular mesh from the sample points using ball pivoting algorithm (BPA). Finally, we subdivide the reconstructed surface using a 1 to 4 subdivision scheme to obtain the high quality implicit surface tessellation.
Year
DOI
Venue
2005
10.1109/CAD-CG.2005.46
CAD/Graphics
Keywords
Field
DocType
particle fission,dynamic implicit surface,arbitrary implicit function,implicit surfaces,new high quality tessellation,skeletal primitive,sample point,reconstructed surface,high quality,mesh generation,computer graphics,high quality triangulation,triangular mesh,computational geometry,ball pivoting algorithm,particle floating,implicit surface tessellation,implicit surface,surface tessellation
Computer science,Computational geometry,Subdivision surface,Artificial intelligence,Tessellation,Geometry,Computer vision,Algorithm,Implicit function,Triangulation (social science),Tessellation (computer graphics),Mesh generation,Triangle mesh
Conference
ISBN
Citations 
PageRank 
0-7695-2473-7
2
0.37
References 
Authors
10
4
Name
Order
Citations
PageRank
Shengjun Liu111613.79
Xuehui Yin220.37
Xiaogang Jin31075117.02
jieqing feng430931.72