Title
Real-time simulation and visualization of human vision through eyeglasses on the GPU
Abstract
We present a novel approach that allows real-time simulation of human vision through eyeglasses. Our system supports glasses that are composed of a combination of spheric, toric and in particular of free-form surfaces. In order to obtain eye accommodation we perform wavefront tracing on the GPU. Defocus is achieved either by progressive distributed ray tracing of the eye lens (accurate) or by approximate blurring according to the obtained wavefront parameters. While the first variant is best suited guiding lens manufacturers during the design process of lenses, we consider the second approach ideal for giving customers a real-time impression of customized virtual spectacles in eye shops. Additionally, we visualize refractive power and effective astigmatism of incident wavefronts. That allows quality assessment of special purpose lenses such as reading or sport glasses in particular scene environments.
Year
DOI
Venue
2012
10.1145/2407516.2407565
VRCAI
Keywords
Field
DocType
novel approach,special purpose lens,eye accommodation,human vision,approach ideal,real-time simulation,eye shop,real-time impression,eye lens,particular scene environment,guiding lens manufacturer,real time rendering,computer graphics
Computer vision,Astigmatism,Optical power,Wavefront,Computer graphics (images),Computer science,Real-time rendering,Visualization,Lens (optics),Distributed ray tracing,Artificial intelligence,Tracing
Conference
Citations 
PageRank 
References 
1
0.37
10
Authors
3
Name
Order
Citations
PageRank
Matthias Nießner1137367.28
Roman Sturm281.69
Günther Greiner359880.74