Abstract | ||
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This paper applies the behavior-based control for mobile robots to design the artificial-intelligent characteristics of game programming in order to reduce the complexity of the intelligence features of the enemies in a game. The artificial intelligence in this paper composes of fuzzy system for creation of the natural behavior. This fuzzy model employs Takagi-Sugeno's methodology for building program modules. The character described in the model herein is the enemy of 'Mage in the Demon Zone' game. |
Year | DOI | Venue |
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2004 | 10.1145/1067343.1067381 | Advances in Computer Entertainment Technology |
Keywords | DocType | ISBN |
artificial-intelligent characteristic,fuzzy model,artificial intelligence,fuzzy behavior,fuzzy system,intelligence feature,model herein,demon zone,game programming,behavior-based control,paper composes,artificial intelligent,fuzzy logic,mobile robot | Conference | 1-58113-882-2 |
Citations | PageRank | References |
2 | 0.41 | 2 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nitiwat Sanornoi | 1 | 2 | 0.41 |
Pitikhate Sooraksa | 2 | 20 | 6.81 |