Title
Artificial intelligence based on fuzzy behavior for game programming
Abstract
This paper applies the behavior-based control for mobile robots to design the artificial-intelligent characteristics of game programming in order to reduce the complexity of the intelligence features of the enemies in a game. The artificial intelligence in this paper composes of fuzzy system for creation of the natural behavior. This fuzzy model employs Takagi-Sugeno's methodology for building program modules. The character described in the model herein is the enemy of 'Mage in the Demon Zone' game.
Year
DOI
Venue
2004
10.1145/1067343.1067381
Advances in Computer Entertainment Technology
Keywords
DocType
ISBN
artificial-intelligent characteristic,fuzzy model,artificial intelligence,fuzzy behavior,fuzzy system,intelligence feature,model herein,demon zone,game programming,behavior-based control,paper composes,artificial intelligent,fuzzy logic,mobile robot
Conference
1-58113-882-2
Citations 
PageRank 
References 
2
0.41
2
Authors
2
Name
Order
Citations
PageRank
Nitiwat Sanornoi120.41
Pitikhate Sooraksa2206.81