Title
GCI 2012 harnessing collective intelligence with games: 1st international workshop on systems with homo ludens in the loop
Abstract
With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce.
Year
DOI
Venue
2012
10.1007/978-3-642-33542-6_63
ICEC
Keywords
Field
DocType
recent advance,seminal example,esp game,game mechanic,business goal,international workshop,network-connected human,collective intelligence,newer generation,large group,promising method,traditional human computation task,homo ludens
Framing (construction),Business process,Game mechanics,Workforce,Collective intelligence,Computer science,Knowledge management,Human computation
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Markus Krause113916.90
Roberta Cuel21258.89
Maja Vukovic337841.62