Abstract | ||
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This paper presents a framework for handling and on-the-fly generation of levels of detail. The application directly controls the trade-off between the amount of resources to be used and the accuracy of the final images. The basis for this choice is an accuracy curve which explicates the trade-off. This curve is calculated and updated hierarchically, which makes it especially suited for use with a scene graph. Integration of the framework with VRML is described. Measurements on our prototype implementation show that target resource loads and accuracies can adequately be reached. |
Year | DOI | Venue |
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2002 | 10.1145/504502.504510 | Web3D |
Keywords | Field | DocType |
scheduling,target resource load,trade-off,scene graph,accuracy curve,quality,updated hierarchically,guaranteed quality,cost,prototype implementation show,scheduling level,final image,on-the-fly level of detail generation,on-the-fly generation,level of detail,trade off | Scene graph,VRML,Scheduling (computing),Level of detail,Computer science,Real-time computing | Conference |
ISBN | Citations | PageRank |
1-58113-468-1 | 5 | 0.45 |
References | Authors | |
24 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
W. Pasman | 1 | 9 | 0.92 |
frederik w jansen | 2 | 12 | 2.93 |