Title
Imitating the behavior of human players in action games
Abstract
In action games, the computer's behavior lacks diversity and human players are able to learn how the computer behaves by playing the same game over and over again. As a result, human players eventually grow tired of the game. Therefore, this paper proposes a method of imitating the behavior of human players by creating profiles of players from their play data. By imitating what many different players do, a greater variety of actions can be created.
Year
DOI
Venue
2006
10.1007/11872320_44
ICEC
Keywords
Field
DocType
play data,greater variety,human player,action game,different player
Simultaneous game,Video game design,Computer science,Entertainment,Game theory,Non-cooperative game,Multimedia
Conference
Volume
ISSN
ISBN
4161
0302-9743
3-540-45259-1
Citations 
PageRank 
References 
1
0.38
1
Authors
3
Name
Order
Citations
PageRank
Atsushi Nakano110.38
Akihito Tanaka210.38
Junichi Hoshino318147.34