Title
Synthesizing variational direction and scale texture on planar region
Abstract
Traditional 2D texture synthesis methods mainly focus on seamlessly generating a big size texture, with coherent texture direction and homogeneous texture scale, from an input sample. This paper presents a method of synthesizing texture with variational direction and scale on arbitrary planar region. The user first decomposes the interest region into a set of triangles, on which a vector field is subsequently specified for controlling the direction and scale of the synthesized texture. The variational texture direction and scale are achieved by mapping a suitable texture patch found in the sample via matching a check-mask, which is rotated and zoomed according to the vector field in advance. To account for the texture discontinuity induced by not well matching or different texture directions/scales between adjacent triangles, a feature based boundary optimization technique is further developed. Experimental results show the satisfactory synthesis results.
Year
DOI
Venue
2006
10.1007/11922162_19
PCM
Keywords
Field
DocType
suitable texture patch,coherent texture direction,scale texture,texture discontinuity,planar region,variational texture direction,homogeneous texture scale,big size texture,texture synthesis method,variational direction,synthesizing texture,synthesized texture,different texture direction,computer graphic,texture synthesis,vector field
UVW mapping,Computer vision,Projective texture mapping,Texture compression,Image texture,Computer science,Vector field,Bidirectional texture function,Artificial intelligence,Texture synthesis,Texture filtering
Conference
Volume
ISSN
ISBN
4261
0302-9743
3-540-48766-2
Citations 
PageRank 
References 
0
0.34
10
Authors
5
Name
Order
Citations
PageRank
Yan-Wen Guo134839.32
Xiao-Dong Xu200.34
Xi Chen37426.21
Jin Wang4648.39
Qun-Sheng Peng5887.57