Abstract | ||
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Traditional 2D texture synthesis methods mainly focus on seamlessly generating a big size texture, with coherent texture direction and homogeneous texture scale, from an input sample. This paper presents a method of synthesizing texture with variational direction and scale on arbitrary planar region. The user first decomposes the interest region into a set of triangles, on which a vector field is subsequently specified for controlling the direction and scale of the synthesized texture. The variational texture direction and scale are achieved by mapping a suitable texture patch found in the sample via matching a check-mask, which is rotated and zoomed according to the vector field in advance. To account for the texture discontinuity induced by not well matching or different texture directions/scales between adjacent triangles, a feature based boundary optimization technique is further developed. Experimental results show the satisfactory synthesis results. |
Year | DOI | Venue |
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2006 | 10.1007/11922162_19 | PCM |
Keywords | Field | DocType |
suitable texture patch,coherent texture direction,scale texture,texture discontinuity,planar region,variational texture direction,homogeneous texture scale,big size texture,texture synthesis method,variational direction,synthesizing texture,synthesized texture,different texture direction,computer graphic,texture synthesis,vector field | UVW mapping,Computer vision,Projective texture mapping,Texture compression,Image texture,Computer science,Vector field,Bidirectional texture function,Artificial intelligence,Texture synthesis,Texture filtering | Conference |
Volume | ISSN | ISBN |
4261 | 0302-9743 | 3-540-48766-2 |
Citations | PageRank | References |
0 | 0.34 | 10 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yan-Wen Guo | 1 | 348 | 39.32 |
Xiao-Dong Xu | 2 | 0 | 0.34 |
Xi Chen | 3 | 74 | 26.21 |
Jin Wang | 4 | 64 | 8.39 |
Qun-Sheng Peng | 5 | 88 | 7.57 |