Title
Solving the Sabotage Game Is PSPACE-Hard
Abstract
We consider the sabotage game as presented by van Benthem. In this game one player moves along the edges of a finite multigraph and the other player takes out a link after each step. One can consider usual algorithmic tasks like reachability, Hamilton path, or complete search as winning conditions for this game. As the game definitely ends after at most the number of edges steps, it is easy to see that solving the sabotage game for the mentioned tasks takes at most PSPACE in the size of the graph. In this paper we establish the PSPACE-hardness of this problem. Furthermore, we introduce a modal logic over changing models to express tasks corresponding to the sabotage games and we show that model checking this logic is PSPACE-complete.
Year
DOI
Venue
2003
10.1007/978-3-540-45138-9_47
Lecture Notes in Computer Science
Keywords
Field
DocType
model checking,modal logic
Combinatorial game theory,Strategy,Computer science,Theoretical computer science,Repeated game,Normal-form game,Sequential game,Game tree,Non-cooperative game,Extensive-form game,Distributed computing
Conference
Volume
ISSN
Citations 
2747
0302-9743
19
PageRank 
References 
Authors
1.34
5
2
Name
Order
Citations
PageRank
Christof Löding132628.57
Philipp Rohde2444.73