Title
Solid texture synthesis for heterogeneous translucent materials
Abstract
We present a method to synthesize solid textures from heterogeneous translucent materials that have a complex pattern and subsurface scattering effect. A solid texture provides consistent texture throughout the volume, so that it can be used to model the texture on an arbitrary geometry. However, solid texture synthesis requires a huge amount of time to generate the volume. Moreover, a synthesized solid texture acquires only the color information from an input exemplar. Therefore, it has been difficult to render the appearance of a translucent object realistically without additional appearance data. In this paper, we introduce a new search method to accelerate synthesizing of solid textures. This method decomposes the candidates in an exemplar into several subgroups and searches for the best similar neighborhood in each decomposed subgroup. We also apply subsurface scattering effects to the shell layer of a synthesized object for realistic rendering of a translucent solid texture. Experimental results show that our rendering method can produce realistic rendering results for various heterogeneous translucent objects. It can also represent cross-sections of an object realistically without reconstructing the texture and surface geometry.
Year
DOI
Venue
2014
10.1007/s00371-013-0843-z
The Visual Computer
Keywords
Field
DocType
new search method,solid texture synthesis,rendering method,solid texture,subsurface scattering effect,heterogeneous translucent material,translucent object,synthesized solid texture,translucent solid texture,consistent texture
Computer vision,Solid texture,Computer graphics (images),Surface geometry,Computer science,Artificial intelligence,Rendering (computer graphics),Texture filtering,Alpha mapping,Subsurface scattering
Journal
Volume
Issue
ISSN
30
3
1432-2315
Citations 
PageRank 
References 
0
0.34
35
Authors
3
Name
Order
Citations
PageRank
Myoung Kook Seo142.11
Hoe-Min Kim211.71
Kwan H. Lee314829.48