Abstract | ||
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High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination conditions. This enables hypotheses about the perception of objects and their environments to be investigated in a safe and controlled manner. This paper presents a case study of the pipeline for the acquisition, modelling, rapid prototyping and virtual relighting of a Roman statue head preserved at Herculaneum in Italy. The statue head was excavated in 2006, after having been buried during the eruption of Mount Vesuvius in AD79. |
Year | DOI | Venue |
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2009 | 10.1145/1503454.1503456 | Afrigraph |
Keywords | Field | DocType |
illumination condition,cultural heritage,controlled manner,mount vesuvius,roman statue head,original setting,high-fidelity computer graphics,virtual relighting,case study,statue head,rapid prototyping,laser scanning,reconstruction,rendering,visualisation,computer graphic,data acquisition | Statue,Visual arts,Cultural heritage,Computer graphics (images),Computer science,Human–computer interaction,Rendering (computer graphics),Computer graphics,Virtual archaeology,Mount | Conference |
Citations | PageRank | References |
3 | 0.40 | 11 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jassim Happa | 1 | 47 | 10.44 |
Mark Williams | 2 | 258 | 23.62 |
Glen A. Turley | 3 | 9 | 3.12 |
Graeme Earl | 4 | 20 | 3.32 |
P Dubla | 5 | 40 | 4.69 |
Gareth Beale | 6 | 5 | 1.13 |
G. Gibbons | 7 | 9 | 1.30 |
Kurt Debattista | 8 | 548 | 60.32 |
Alan Chalmers | 9 | 1113 | 96.80 |