Abstract | ||
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Abstract. Many times we need to plot 3-D functions e.g., in many,scientific experiments. To plot this 3-D functions on 2-D screen it requires some,kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come,with many,complex,pre-operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method,of mapping from 3-D to 2-D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer,graphics transformations using our coordinate mapping,system. 76,S. Dey, A. Abraham, S. Sanyal |
Year | Venue | Keywords |
---|---|---|
2010 | Clinical Orthopaedics and Related Research | computer graphic |
DocType | Volume | ISSN |
Journal | abs/1003.4 | International Journal on Image Processing and Communications ,
Poland, Editor-in-Chief: R. S. Choras; Volume 11, No. 2, pp. 75 - 82, 2007. |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sandipan Dey | 1 | 54 | 6.68 |
Ajith Abraham | 2 | 8954 | 729.23 |
Sugata Sanyal | 3 | 481 | 65.88 |