Title
Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene
Abstract
This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device.
Year
DOI
Venue
2008
10.1007/978-3-540-89796-5_9
PCM
Keywords
Field
DocType
real-time composition,light sample,real scene,gpu-based ray tracing,mobile device,novel rendering system,real-time application,proposed interactive system,gpu-based ray,correct lighting,interactive composition,real time,ray tracing,rendering system
Computer vision,Computer graphics (images),Computer science,3D rendering,Ray tracing (graphics),Image-based lighting,Augmented reality,Mobile device,Artificial intelligence,Rendering (computer graphics),Image-based modeling and rendering
Conference
Volume
ISSN
Citations 
5353
0302-9743
0
PageRank 
References 
Authors
0.34
9
3
Name
Order
Citations
PageRank
Sungmin Bae1495.31
Kyunghee Hwang200.34
Hyun-ki Hong36414.17