Abstract | ||
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This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1007/978-3-540-89796-5_9 | PCM |
Keywords | Field | DocType |
real-time composition,light sample,real scene,gpu-based ray tracing,mobile device,novel rendering system,real-time application,proposed interactive system,gpu-based ray,correct lighting,interactive composition,real time,ray tracing,rendering system | Computer vision,Computer graphics (images),Computer science,3D rendering,Ray tracing (graphics),Image-based lighting,Augmented reality,Mobile device,Artificial intelligence,Rendering (computer graphics),Image-based modeling and rendering | Conference |
Volume | ISSN | Citations |
5353 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 9 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sungmin Bae | 1 | 49 | 5.31 |
Kyunghee Hwang | 2 | 0 | 0.34 |
Hyun-ki Hong | 3 | 64 | 14.17 |