Abstract | ||
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This paper examines modeling the acoustic environment (i.e. soundscape) with respect to its textural qualities. This is explored in the context of an audiovisual installation which captures the external environment and re-synthesizes a corresponding, but nonetheless potentially differing immersive audiovisual environment from a given sound and image corpus in the exhibition space. In order to establish the association between sonic structures of the external and internal domains a perceptually grounded, compact and real-time capable method for modeling sound textures based on amplitude fluctuation patterns is devised and evaluated. |
Year | DOI | Keywords |
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2010 | 10.1145/1859799.1859805 | sonic environment,exhibition space,immersive audiovisual environment,internal domain,sound texture,media installation,acoustic environment,amplitude fluctuation pattern,machine perception,external environment,audiovisual installation,real-time capable method,soundscape,image corpus,potential difference,real time |
Field | DocType | Citations |
Soundscape,Machine perception,Computer science,Exhibition,Human–computer interaction,Immersion (virtual reality),Acoustics | Conference | 1 |
PageRank | References | Authors |
0.36 | 9 | 1 |
Name | Order | Citations | PageRank |
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Thomas Grill | 1 | 92 | 10.02 |