Title
Communication Architectures for Massive Multi-Player Games
Abstract
Massive multi-player games are characterized by a large number of participating players. It is therefore essential that an appropriate communication architecture is deployed in order to support an ever growing number of players. Several such architectures have been proposed, including client-server and peer-to-peer architectures. In this paper, we propose a systematic method to assess the scalability of different architectures in order to identify the most appropriate one for specific game types. The model proposed is very general in that it covers centralized, distributed, and hybrid architectures and it is applied to the client-server, peer-to-peer and the newly introduced federated peer-to-peer architecture. Quantitative expressions that capture the effect of various game types are derived, and the trade-offs among the architectures are identified.
Year
DOI
Venue
2004
10.1023/B:MTAP.0000026841.97579.1f
Multimedia Tools Appl.
Keywords
Field
DocType
massive multi-player games,scalability assessment,federated peer-to-peer systems,client-server systems
Communication architecture,Architecture,Expression (mathematics),Computer science,Client server systems,Scalability,Distributed computing
Journal
Volume
Issue
ISSN
23
1
1573-7721
Citations 
PageRank 
References 
6
0.69
5
Authors
4
Name
Order
Citations
PageRank
Daniel Bauer160.69
I. Iliadis226926.31
Sean Rooney38112.50
Paolo Scotton47412.65