Title
Scalable peer-to-peer streaming for live entertainment content
Abstract
We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralized or provider-provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimize use of existing capacity to ensure quality of service, delivering low startup delay and lag in playout of the live content. There are three main aspects of our solution: first, a swarming mechanism that constructs an overlay topology for minimizing propagation delays from the source to end consumers; second, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream; and finally, a novel incentive mechanism that encourages peers to donate capacity even when the user is not actively consuming content.
Year
DOI
Venue
2013
10.1109/MCOM.2008.4689206
IEEE Communications Magazine
Keywords
Field
DocType
scalable peer-to-peer,overlay anycast system,swarming mechanism,novel incentive mechanism,single source,overlay topology,live content,live entertainment content,closest peer,peer-to-peer overlay network,consuming content,real time systems,resilience,internet,bandwidth,system performance,routing,quality of service,decoding
Search algorithm,Peer-to-peer,Computer science,Computer network,Quality of service,Anycast,Overlay,Overlay network,Scalability,The Internet
Journal
Volume
Issue
ISSN
abs/1303.6887
12
IEEE Communications 46(12) pp40-46 2008
Citations 
PageRank 
References 
36
1.26
12
Authors
7
Name
Order
Citations
PageRank
E. Mykoniati11017.12
R. Landa2361.59
S. Spirou3874.40
R. Clegg4361.26
L. Latif5361.26
David Griffin6998.46
M. Rio71144.85