Title
Rendering anti-aliased line segments
Abstract
Bridging the modeling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This antialiasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of modeling primitives: triangles, line segments and points. Our experiment shows that models comprising line segments are generally more efficient and effective for high quality rendering as compared to their corresponding pure point models.
Year
DOI
Venue
2005
10.1109/CGI.2005.1500415
Computer Graphics International
Keywords
Field
DocType
computational geometry,level of detail,surface reconstruction,solid modeling,pipelines,image segmentation,rendering system,image texture,computer graphics,low pass filters,approximation algorithm,software pipelining,layout,frequency,texture mapping
Line segment,Texture mapping,Computer vision,Computer science,3D rendering,Image texture,Bridging (networking),Artificial intelligence,Solid modeling,Rendering (computer graphics),Computer graphics
Conference
ISBN
Citations 
PageRank 
0-7803-9330-9
1
0.35
References 
Authors
14
5
Name
Order
Citations
PageRank
Keen-Han Wong110.35
Xin Ouyang210.35
Chi-Wan Lim310.35
Tiow-Seng Tan439827.99
Jürg Nievergelt5508308.99