Title
Realistic and controllable fire simulation
Abstract
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid computation and gives more intuitive control over the simulation without compromising realism. It also scales well, making it possible to animate phenomena ranging from simple candle-like flames to complex, widespread fires.
Year
Venue
Keywords
2001
Graphics Interface 2012
rapid computation,polygonal mesh,widespread fire,controllable fire simulation,simple candle-like flame,new method,intuitive control,individual flame,key component,realistic-looking animation,volume rendering,fire,simulation
Field
DocType
ISBN
Polygon,Volume rendering,Polygon mesh,Computer graphics (images),Computer science,Ranging,Computation
Conference
0-9688808-0-0
Citations 
PageRank 
References 
28
1.84
7
Authors
3
Name
Order
Citations
PageRank
Philippe Beaudoin118910.68
Sébastien Paquet225317.43
Pierre Poulin357338.55