Abstract | ||
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This paper propoaea a boundary feature approach that allows the user to define new featurea according to useful portions of previous design solutions. The approach is based on boundary manipulation operations that provide facilities for attaching and detaching boundary portions. A cut and paste style is introduced for user interaction with boundary feature models. A small prototype system has been implemented in order to experiment with the suggested approach. |
Year | DOI | Venue |
---|---|---|
1993 | 10.1145/164360.164452 | Solid Modeling and Applications |
Keywords | Field | DocType |
boundary feature,virtual reality | Geometric reasoning,Mathematical optimization,Virtual reality,Engineering drawing,Computer science,Geometric modeling kernel,Solid modeling,Artificial intelligence,Product modelling,Machine learning | Conference |
ISBN | Citations | PageRank |
0-89791-584-4 | 8 | 1.11 |
References | Authors | |
1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mervi Ranta | 1 | 98 | 12.43 |
Masatomo Inui | 2 | 40 | 8.20 |
Fumihiko Kimura | 3 | 541 | 154.14 |
Martti Mäntylä | 4 | 266 | 41.93 |