Title
Exploring Cognitive Load In Immersive Educational Games: The Save Science Project
Abstract
SAVE Science is a research project focused on creating an innovative model for assessment of learning in STEM. In SAVE Science, we are implementing game-like modules for evaluating science content and inquiry in grades 7-8, using an assessment rubric of student interactions in a virtual environment designed to capture evolving patterns of scientific understanding among students. We are also investigating two "conditions for success" for virtual environment-based assessment: managing the effects of cognitive load students experience in complex virtual environments, and helping teachers integrate technology into their pedagogy. In this article, we provide an overview of our design approaches aimed at helping students manage the high levels of cognitive load they report experiencing in virtual environments. By reducing the perceived complexity of virtual environment- based assessments, we hypothesize that learners will be better able to attend to the processes associated with the assessments, leading to more accurate evidentiary data.
Year
DOI
Venue
2010
10.4018/jgcms.2010010103
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS
Keywords
Field
DocType
Cognitive Load, Design, Embedded Assessment, Immersive Games, Situated Cognition
Situated cognition,Psychology,Human–computer interaction,Immersion (virtual reality),Cognitive load,Multimedia
Journal
Volume
Issue
ISSN
2
1
1942-3888
Citations 
PageRank 
References 
3
0.52
2
Authors
3
Name
Order
Citations
PageRank
Brian C. Nelson110213.60
Diane Jass Ketelhut2939.11
Catherine C. Schifter3472.75