Title
Precision isosurface rendering of 3D image data.
Abstract
We address the task of rendering by ray tracing the isosurface of a high-quality continuous model of volumetric discrete and regular data. Based on first principles, we identify the quadratic B-spline as the best model for our purpose. The nonnegativity of this basis function allows us to confine the potential location of the isosurface within a binary shell. We then show how to use the space-embedding property of splines to further shrink this shell to essentially a single voxel width. Not all rays traced through a given shell voxel intersect the isosurface; many may only graze it, especially when the ray-tracing vantage point is close to or within the volume to be rendered. We propose an efficient heuristic to detect those cases. We present experiments to support our claims.
Year
DOI
Venue
2003
10.1109/TIP.2003.814240
IEEE Transactions on Image Processing
Keywords
Field
DocType
present experiment,shell voxel intersect,quadratic b-spline,precision isosurface rendering,binary shell,best model,efficient heuristic,basis function,image data,high-quality continuous model,single voxel width,potential location,3d imaging,first principle,solids,ray tracing,indexing terms,biomedical imaging,spline,data visualization,data visualisation,polynomials,image processing
Voxel,B-spline,Computer vision,Ray tracing (graphics),Computer science,Visualization,Image processing,Isosurface,Artificial intelligence,Basis function,Rendering (computer graphics)
Journal
Volume
Issue
ISSN
12
7
1057-7149
Citations 
PageRank 
References 
3
0.41
20
Authors
2
Name
Order
Citations
PageRank
Thevenaz, P.170280.79
Unser, M.23438442.40