Abstract | ||
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We developed an interactive system to design a customized cover for a given three-dimensional (31)) object such as a camera, teapot, or car The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two-dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user-specified opening would be large enough for the object to be removed Starting with the initial configuration, the system virtually "pulls" the object out of the cover while a voiding excessive sit-etching of cloth patches. We used the system to design real covers and confirmed that it functions as intended. |
Year | DOI | Venue |
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2009 | 10.1111/j.1467-8659.2009.01575.x | COMPUTER GRAPHICS FORUM |
Keywords | Field | DocType |
convex hull,three dimensional | Computer vision,Flattening,Computer graphics (images),Computer science,Convex hull,Artificial intelligence | Journal |
Volume | Issue | ISSN |
28.0 | SP7.0 | 0167-7055 |
Citations | PageRank | References |
6 | 0.50 | 28 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yuki Igarashi | 1 | 63 | 8.72 |
Takeo Igarashi | 2 | 3113 | 206.25 |
Hiromasa Suzuki | 3 | 636 | 60.50 |