Title
Interactive Cover Design Considering Physical Constraints
Abstract
We developed an interactive system to design a customized cover for a given three-dimensional (31)) object such as a camera, teapot, or car The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two-dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user-specified opening would be large enough for the object to be removed Starting with the initial configuration, the system virtually "pulls" the object out of the cover while a voiding excessive sit-etching of cloth patches. We used the system to design real covers and confirmed that it functions as intended.
Year
DOI
Venue
2009
10.1111/j.1467-8659.2009.01575.x
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
convex hull,three dimensional
Computer vision,Flattening,Computer graphics (images),Computer science,Convex hull,Artificial intelligence
Journal
Volume
Issue
ISSN
28.0
SP7.0
0167-7055
Citations 
PageRank 
References 
6
0.50
28
Authors
3
Name
Order
Citations
PageRank
Yuki Igarashi1638.72
Takeo Igarashi23113206.25
Hiromasa Suzuki363660.50