Abstract | ||
---|---|---|
We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples. |
Year | Venue | Field |
---|---|---|
2003 | VVG | Computer vision,Computer graphics (images),Computer science,Non-photorealistic rendering,Skeletal animation,Animation,Artificial intelligence,Computer facial animation,Image-based modeling and rendering,Computer animation,Rendering (computer graphics),Compositing |
DocType | Citations | PageRank |
Conference | 3 | 0.36 |
References | Authors | |
4 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
M. Qi | 1 | 3 | 0.36 |
Philip J. Willis | 2 | 114 | 13.68 |