Title
Quasi-3D cell-based Animation
Abstract
We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples.
Year
Venue
Field
2003
VVG
Computer vision,Computer graphics (images),Computer science,Non-photorealistic rendering,Skeletal animation,Animation,Artificial intelligence,Computer facial animation,Image-based modeling and rendering,Computer animation,Rendering (computer graphics),Compositing
DocType
Citations 
PageRank 
Conference
3
0.36
References 
Authors
4
2
Name
Order
Citations
PageRank
M. Qi130.36
Philip J. Willis211413.68