Abstract | ||
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In natural language processing, many methods have been proposed to solve the ambiguity problems. In this paper, we propose a technique to combine a method of interactive disambiguation and automatic one for ambiguous words. The characteristic of our method is that the accuracy of the interactive disambiguation is considered. The method solves the two following problems when combining those disambiguation methods: (1) when should the interactive disambiguation be executed? (2) which ambiguous word should be disambiguated when more than one ambiguous words exist in a sentence? Our method defines the condition of executing the interaction with users and the order of disambiguation based on the strategy where the accuracy of the result is maximized, considering the accuracy of the interactive disambiguation and automatic one. Using this method, user interaction can be controlled while holding the accuracy of results. |
Year | DOI | Venue |
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1998 | 10.3115/980432.980801 | meeting of the association for computational linguistics |
Keywords | Field | DocType |
following problem,natural language processing,ambiguity problem,interactive disambiguation method,ambiguous word,user interaction,interactive disambiguation,disambiguation method | Computer science,Artificial intelligence,Natural language processing,Ambiguity,Sentence | Conference |
Volume | Citations | PageRank |
P98-2 | 0 | 0.34 |
References | Authors | |
3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masaya Yamaguchi | 1 | 65 | 5.45 |
Takeyuki Kojima | 2 | 0 | 0.34 |
Nobuo Inui | 3 | 6 | 6.46 |
Yoshiyuki Kotani | 4 | 0 | 0.34 |
Hirohiko Nisimura | 5 | 1 | 1.13 |