Title
Counting and cutting cycles of lines and rods in space
Abstract
A number of rendering algorithms in computer graphics sort three-dimensional objects by depth and assume that there is no cycle that makes the sorting impossible. One way to resolve the problem caused by cycles is to cut the objects into smaller pieces. The problem of estimating how many such cuts are always sufficient is addressed. A few related algorithmic and combinatorial geometry problems are considered.
Year
DOI
Venue
1991
10.1016/0925-7721(92)90009-H
Computational Geometry: Theory and Applications
Keywords
DocType
Volume
lifting equipment,three dimensional,rods,binary trees,computer graphic,layout,computational geometry,combinatorial geometry,computer graphics,lines,sorting
Journal
1
Issue
ISSN
Citations 
6
Computational Geometry: Theory and Applications
29
PageRank 
References 
Authors
2.50
10
7
Name
Order
Citations
PageRank
Bernard Chazelle16848814.04
Herbert Edelsbrunner267871112.29
Leonidas J. Guibas3130841262.73
Richard Pollack4912203.75
Raimund Seidel5292.50
Micha Sharir684051183.84
Jack Snoeyink72842231.68