Title
Efficient Image-Based Proximity Queries with Object-Space Precision
Abstract
We present an efficient algorithm for object-space proximity queries between multiple deformable triangular meshes. Our approach uses the rasterization capabilities of the GPU to produce an image-space representation of the vertices. Using this image-space representation, inter-object vertex-triangle distances and closest points lying under a user-defined threshold are computed in parallel by conservative rasterization of bounding primitives and sorted using atomic operations. We additionally introduce a similar technique to detect penetrating vertices. We show how mechanisms of modern GPUs such as mipmapping, Early-Z and Early-Stencil culling can optimize the performance of our method. Our algorithm is able to compute dense proximity information for complex scenes made of more than a hundred thousand triangles in real time, outperforming a CPU implementation based on bounding volume hierarchies by more than an order of magnitude. © 2012 Wiley Periodicals, Inc.
Year
DOI
Venue
2012
10.1111/j.1467-8659.2011.02084.x
Comput. Graph. Forum
Keywords
Field
DocType
atomic operation,efficient image-based proximity queries,cpu implementation,object-space proximity query,wiley periodicals,image-space representation,early-stencil culling,rasterization capability,object-space precision,efficient algorithm,conservative rasterization,dense proximity information
Computer vision,Mipmap,Bounding volume,Collision detection,Polygon mesh,Virtual reality,Vertex (geometry),Computer science,Theoretical computer science,Real-time computer graphics,Artificial intelligence,Bounding overwatch
Journal
Volume
Issue
ISSN
31
1
0167-7055
Citations 
PageRank 
References 
0
0.34
25
Authors
3
Name
Order
Citations
PageRank
T. Morvan100.68
M. Reimers2100.97
Eigil Samset3374.46