Title
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Abstract
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such architectures and describe how we have met these challenges in the context of a real-world application that operates on heterogeneous hardware and run-time environments. As a compelling example, we consider the role of ubiquitous computing to support the needs of a distributed multi-user game, including mobility, mutual awareness, and geo-localization. The game presented here, "SoundPark", is played in a mixed-reality environment, in which the physical space is augmented with computer-generated audio and graphical content, and the players communicate frequently over a low-latency audio channel. Our experience designing and developing the game motivates significant discussion related to issues of general relevance to ubiquitous game architectures, including integration of heterogeneous components, monitoring, remote control and scalability.
Year
DOI
Venue
2009
10.1007/978-3-642-02164-0_12
DAIS
Keywords
Field
DocType
heterogeneous component,multi-user game,ubiquitous computing architecture,towards highly collaborative game,heterogeneous hardware,ubiquitous game architecture,compelling example,ubiquitous computing,computer-generated audio,low-latency audio channel,multi-user application,remote control,mixed reality,experience design,low latency
Architecture,Remote control,Computer science,Human–computer interaction,Mobile device,Ubiquitous computing,Mixed reality,Mobile phone,Multimedia,Ubiquitous robot,Distributed computing,Scalability
Conference
Volume
ISSN
Citations 
5523
0302-9743
1
PageRank 
References 
Authors
0.43
15
7