Abstract | ||
---|---|---|
We propose a light-field-based approach to near-eye display that allows for thin, lightweight head-mounted displays capable of depicting accurate accommodation, convergence, and binocular disparity depth cues. Our near-eye light field displays depict sharp images from out-of-focus display elements by synthesizing light fields corresponding to virtual scenes located within the viewer's natural accommodation range. While sharing similarities with existing integral imaging displays and microlens-based light field cameras, we optimize performance in the context of near-eye viewing. Near-eye light field displays support continuous accommodation of the eye throughout a finite depth of field; as a result, binocular configurations provide a means to address the accommodation-convergence conflict occurring with existing stereoscopic displays. We construct a binocular prototype and a GPU-accelerated stereoscopic light field renderer. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1145/2504459.2504472 | SIGGRAPH 2009: Talks |
Keywords | DocType | Volume |
near-eye viewing,accurate accommodation,light field,microlens-based light field camera,practical near-eye light field,light field camera,gpu-accelerated light field renderers,near-eye light field display,binocular disparity depth cue,finite depth,binocular prototype,gpu-accelerated stereoscopic light field,binocular configuration,continuous accommodation,existing stereoscopic content,conventional near-eye display,natural accommodation range,virtual reality | Conference | 32 |
Issue | ISSN | Citations |
6 | 0730-0301 | 11 |
PageRank | References | Authors |
0.88 | 12 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Douglas Lanman | 1 | 504 | 35.26 |
David Luebke | 2 | 2196 | 140.84 |