Title
Constructing Game Agents from Video of Human Behavior
Abstract
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve realistic behavior. In this paper, we simplify this process by using the ICARUS cognitive architecture to con- struct game agents. The system acquires structured, high fi- delity methods for agents that utilize a vocabulary of con- cepts familiar to game experts. We demonstrate our ap- proach by first acquiring behaviors for football agents from video footage of college football games, and then applying the agents in a football simulator.
Year
Venue
Keywords
2009
AIIDE
artificial intelligence,multiagent systems,human behavior,cognitive architecture,behavior,cognitive science,domain knowledge
Field
DocType
Citations 
Video game design,Game mechanics,Computer science,Game art design,Game design document,Game design,Multi-agent system,Artificial intelligence,Game Developer,Game development tool,Multimedia,Machine learning
Conference
6
PageRank 
References 
Authors
0.68
10
8
Name
Order
Citations
PageRank
Nan Li1232.23
David J. Stracuzzi29125.68
Gary Cleveland361.35
Tolga Könik4868.21
Daniel G. Shapiro518788.21
Matthew Molineaux611613.83
David W. Aha74103620.93
Kamal Ali8212.20