Abstract | ||
---|---|---|
The programming walkthrough is a method for assessing how easy or hard it will be for users to write programs in a programming language. It is intended to enable language designers to identify problems early in design and to help them choose among alternative designs. We describe the method and present experience in applying it in four language design projects. Results indicate that the method is a useful supplement to existing design approaches. |
Year | DOI | Venue |
---|---|---|
1994 | 10.1002/spe.4380240102 | Softw., Pract. Exper. |
Keywords | DocType | Volume |
programming language design,programming walkthrough | Journal | 24 |
Issue | ISSN | Citations |
1 | 0038-0644 | 7 |
PageRank | References | Authors |
2.26 | 10 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Clayton Lewis | 1 | 398 | 62.04 |
John Rieman | 2 | 705 | 150.19 |
Robert Weaver | 3 | 7 | 2.26 |
Nick Wilde | 4 | 7 | 2.60 |
Benjamin G. Zorn | 5 | 1119 | 128.20 |
Brigham Bell | 6 | 88 | 29.85 |
Wayne Citrin | 7 | 143 | 31.61 |