Title
Modelling the Texture of Paint
Abstract
We present an extension to the WET & STICKY model. A method of modelling textured and shiny paint is described using bump mapping and standard illumination models. The qualities of the paint are used to supply input to the texture and lighting models. We demonstrate that a dynamic model of textured paint provides the user with valuable visual cluesfor the production of realistic painted images. We also propose further extensions which would allow the use of different lighting models for different paints, allowing for paint attributes which are unachievable either with traditional painting or with earlier forms of electronic painting.
Year
DOI
Venue
1992
10.1111/1467-8659.1130217
Comput. Graph. Forum
Keywords
Field
DocType
simulation,bump mapping,interaction
Computer vision,Computer graphics (images),Computer science,Painting,Bump mapping,Artificial intelligence
Journal
Volume
Issue
Citations 
11
3
15
PageRank 
References 
Authors
5.44
0
3
Name
Order
Citations
PageRank
Tunde Cockshott1165.79
John W. Patterson27713.49
David England312319.50