Title
Virtual games in social science education
Abstract
The new technologies make the appearance of highly motivating and dynamic games with different levels of interaction possible, in which large amounts of data, information, procedures and values are included which are intimately bound with the social sciences. We set out from the hypothesis that videogames may become interesting resources for their inclusion in the education processes in formal contexts. Videogames become laboratories for social experimentation where the scenarios, conditions and situations affecting a given human phenomenon are reproduced. In this article, 35 videogames are analysed to find out which contents can be approached through them for the teaching of Social Sciences using problem-solving strategies. To this end, instruments for information gathering (data collection grid) and analysis (category system) were designed. The different contents of a social nature are analysed according to the study categories and in turn from the areas of social issues detected in them. We present a working proposal for the use of videogames in the classroom on the basis of resolution of relevant problems, determining which are the issues that we consider relevant, what questions the pupils can be asked to approach through videogames and what the characteristics, benefits and obstacles are in the use of these resources in the teaching of Social Sciences.
Year
DOI
Venue
2010
10.1016/j.compedu.2010.05.028
Computers & Education
Keywords
Field
DocType
social experimentation,different content,interactive learning environments,different level,teaching/learning strategies,improving classroom teaching,social science,social science education,social issue,virtual game,pedagogical issues,social nature,information gathering,applications in subject areas,relevant problem,data collection grid,social sciences,social issues,dynamic game,data collection,content analysis
Technology integration,Social experiment,Data collection,Content analysis,Social issues,Computer science,Knowledge management,Social science education,Emerging technologies,Social nature,Pedagogy
Journal
Volume
Issue
ISSN
55
3
Computers & Education
Citations 
PageRank 
References 
12
0.78
2
Authors
2
Name
Order
Citations
PageRank
José M. Cuenca López1120.78
Myriam J. Martín Cáceres2120.78