Title
A Scalable Hierarchical Architecture for Large Scale Multi-User Virtual Environments
Abstract
In this paper, we introduce a communication infrastructure based on using a hierarchical client-server model for facing the problem of Large Scale Collaborative Virtual Environments. Basically, we use a hierarchy of servers and, when the capacity of a server is reached, a new server is created as a son of the first one. The load is then distributed among the servers. We discuss and present the aspects of the proposed model and we also present efficient manners of solving problems inherent to client-server model. We specifically discuss techniques for grouping users, the allocation of users among servers, and definition of mixing and filtering operations. This paper also addressed the "shot in the crowd" problem, with a proposal of a solution
Year
DOI
Venue
2006
10.1109/VECIMS.2006.250803
La Coruna
Keywords
Field
DocType
groupware,virtual reality,communication infrastructure,hierarchical client-server model,large scale collaborative virtual environments,large scale multiuser virtual environments,scalable hierarchical architecture,shot in the crowd problem,hierarchical architecture,large-scale collaborative virtual environment
Architecture,Virtual machine,Virtual reality,Simulation,Computer science,Collaborative software,Server,Hierarchy,Scalability,Distributed computing,Multi-user
Conference
ISBN
Citations 
PageRank 
1-4244-0243-3
3
0.51
References 
Authors
6
6