Title
Connecting the real world and virtual world through gaming
Abstract
This paper presents two novel interactive game entertainment systems named by Human Pacman and Touch spaced that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. We can connect seamlessly the computer virtual world to our real world through these game systems. Human Pacman and Touch space are physical role-playing augmented-reality computer fantasy together with real human-social and mobile gaming. They recapture human touch and physical interaction real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. It emphasizes collaboration and competition between players in a wide indoor and outdoor physical area which allows natural wide-area human-physical movements.
Year
DOI
Venue
2004
10.1007/978-1-4020-8157-6_7
IFIP Congress Topical Sessions
Keywords
Field
DocType
augmented reality,mobile computer,ubiquitous computing,motion tracking,virtual worlds
Mobile computing,Metaverse,Entertainment,Wearable computer,Computer science,Augmented reality,Human–computer interaction,Ubiquitous computing,Mixed reality,Social computing,Multimedia
Conference
Citations 
PageRank 
References 
1
0.64
1
Authors
7
Name
Order
Citations
PageRank
Adrian David Cheok12233254.03
Kok Hwee Goh222119.25
Wei Liu330830.20
Jason Teo410.64
Sze Lee Teo520918.87
Farzam Farbiz647552.46
Shang Ping Lee712218.60