Abstract | ||
---|---|---|
This paper presents two novel interactive game entertainment systems named by Human Pacman and Touch spaced that ventures
to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless
LAN, ubiquitous computing, and motion-tracking technologies. We can connect seamlessly the computer virtual world to our real
world through these game systems. Human Pacman and Touch space are physical role-playing augmented-reality computer fantasy
together with real human-social and mobile gaming. They recapture human touch and physical interaction real-world environment
as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment.
It emphasizes collaboration and competition between players in a wide indoor and outdoor physical area which allows natural
wide-area human-physical movements.
|
Year | DOI | Venue |
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2004 | 10.1007/978-1-4020-8157-6_7 | IFIP Congress Topical Sessions |
Keywords | Field | DocType |
augmented reality,mobile computer,ubiquitous computing,motion tracking,virtual worlds | Mobile computing,Metaverse,Entertainment,Wearable computer,Computer science,Augmented reality,Human–computer interaction,Ubiquitous computing,Mixed reality,Social computing,Multimedia | Conference |
Citations | PageRank | References |
1 | 0.64 | 1 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Adrian David Cheok | 1 | 2233 | 254.03 |
Kok Hwee Goh | 2 | 221 | 19.25 |
Wei Liu | 3 | 308 | 30.20 |
Jason Teo | 4 | 1 | 0.64 |
Sze Lee Teo | 5 | 209 | 18.87 |
Farzam Farbiz | 6 | 475 | 52.46 |
Shang Ping Lee | 7 | 122 | 18.60 |