Title
Creativity support in a serious game for dementia care
Abstract
This paper advocated the use of computer-based serious games as a form of creativity support tool. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. This paper made the case for explicit creativity support in serious games, which is applied to inform a serious game developed to train carers in creativity techniques to deliver more person-centred care to people with dementia.
Year
DOI
Venue
2013
10.1145/2466627.2466668
Creativity & Cognition
Keywords
Field
DocType
software tool,explicit creativity support,serious game,creativity technique,person-centred care,creativity support tool,dementia care,wide range,recent year,computer-based serious game,creativity
Computer science,Exploit,Human–computer interaction,Software,Creativity technique,Creativity,Multimedia,Game based learning,Dementia
Conference
Citations 
PageRank 
References 
0
0.34
2
Authors
6
Name
Order
Citations
PageRank
Anja Sisarica110.70
Neil A. M. Maiden22419207.41
Dalia Morosini331.15
Lucia Panesse400.34
Kevin Pudney5163.46
Malcolm Rose6142.72