Title
Geometric calibration of head-mounted displays and its effects on distance estimation.
Abstract
Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that egocentric distances are perceived as compressed in VEs relative to the real world. Recent experiments suggest that the virtual view frustum set for rendering the VE has an essential impact on the user's estimation of distances. In this article we analyze if distance estimation can be improved by calibrating the view frustum for a given HMD and user. Unfortunately, in an immersive virtual reality (VR) environment, a full per user calibration is not trivial and manual per user adjustment often leads to mini- or magnification of the scene. Therefore, we propose a novel per user calibration approach with optical see-through displays commonly used in augmented reality (AR). This calibration takes advantage of a geometric scheme based on 2D point - 3D line correspondences, which can be used intuitively by inexperienced users and requires less than a minute to complete. The required user interaction is based on taking aim at a distant target marker with a close marker, which ensures non-planar measurements covering a large area of the interaction space while also reducing the number of required measurements to five. We found the tendency that a calibrated view frustum reduced the average distance underestimation of users in an immersive VR environment, but even the correctly calibrated view frustum could not entirely compensate for the distance underestimation effects.
Year
DOI
Venue
2012
10.1109/TVCG.2012.45
IEEE Trans. Vis. Comput. Graph.
Keywords
Field
DocType
inexperienced user,user calibration approach,average distance underestimation,virtual view frustum,user calibration,required user interaction,distance underestimation effect,user adjustment,head-mounted displays,distance estimation,view frustum,geometric calibration,camera calibration,computer simulation,augmented reality,head,estimation,young adult,rendering,vectors,virtual environment,human computer interaction,immersive virtual reality,three dimensional,rotation,computer graphics,calibration,head mounted display,noise
Computer vision,Viewing frustum,Computer graphics (images),Computer science,Augmented reality,Optical head-mounted display,Immersion (virtual reality),Artificial intelligence,Magnification,Rendering (computer graphics),Calibration
Journal
Volume
Issue
ISSN
18
4
1941-0506
Citations 
PageRank 
References 
28
1.19
23
Authors
7
Name
Order
Citations
PageRank
Falko Kellner1382.26
Benjamin Bolte2715.17
Gerd Bruder3108288.26
Ulrich Rautenberg4281.19
Frank Steinicke51168114.25
Markus Lappe660338.95
Reinhard Koch72038170.17