Title
Learning human action sequence style from video for transfer to 3D game characters
Abstract
In this paper, we present an innovative framework for a 3D game character to adopt human action sequence style by learning from videos. The framework is demonstrated for kickboxing, and can be applied to other activities in which individual style includes improvisation of the sequence in which a set of basic actions are performed. A video database of a number of actors performing the basic kickboxing actions is used for feature word vocabulary creation using 3D SIFT descriptors computed for salient points on the silhouette. Next an SVM classifier is trained to recognize actions at frame level. Then an individual actor's action sequence is gathered automatically from the actor's kickboxing videos and an HMM structure is trained. The HMM, equipped with the basic repertoire of 3D actions created just once, drives the action level behavior of a 3D game character.
Year
DOI
Venue
2010
10.1007/978-3-642-16958-8_39
MIG
Keywords
Field
DocType
basic action,game character,basic kickboxing action,human action sequence style,frame level,action level behavior,kickboxing video,action sequence,hmm structure,basic repertoire,hmm,svm,motion capture
Scale-invariant feature transform,Motion capture,Computer vision,Improvisation,Silhouette,Computer science,Support vector machine,Artificial intelligence,Hidden Markov model,Vocabulary,Salient
Conference
Volume
ISSN
ISBN
6459
0302-9743
3-642-16957-0
Citations 
PageRank 
References 
0
0.34
18
Authors
5
Name
Order
Citations
PageRank
XiaoLong Chen100.34
Kaustubha Mendhurwar201.69
Sudhir Mudur354.77
Thiruvengadam Radhakrishnan411732.44
Prabir Bhattacharya51010147.90