Abstract | ||
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Brain-Computer Interface (BCI) is a way to control computers by using human brain waves. As the technology has improved, BCI devices have become smaller and cheaper, making it possible for more individuals to buy them. This allows BCI to be applied to new fields outside of pure research, including entertainment. We examine whether BCI devices can be used as a new gaming device, approaching it from a game design perspective. We propose game play elements that can effectively utilize BCI devices and present a game prototype that demonstrates several of these game play elements. Next, we use statistical data analysis to show that using a BCI device as well as keyboard and mouse interfaces makes the game's control clearer and more efficient than using the traditional input devices. The results offer guidelines for effective game design methodology for making BCI based games. Author Keywords |
Year | Venue | Keywords |
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2009 | DiGRA Conference | game design,input device,brain computer interface |
Field | DocType | Citations |
Computer science,Entertainment,Brain–computer interface,Game design,Human–computer interaction,Multimedia,Input device | Conference | 9 |
PageRank | References | Authors |
1.09 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Minjin Ko | 1 | 9 | 1.09 |
Kyoungwoo Bae | 2 | 9 | 1.09 |
Gyuhwan Oh | 3 | 38 | 3.50 |
Taiyoung Ryu | 4 | 24 | 2.21 |