Title
Teaching Successful "Real-World" Software Engineering to the "Net" Generation: Process and Quality Win!
Abstract
Software engineering skills are critical for students seeking careers as software developers. However, academic course content often fails to teach practical, "real-world" software engineering as it is done in large organizations. Further, the proclivities of the current generation leave students disinclined to the disciplines of process and quality. Academics seldom use the Team Software Process (TSP), a leading methodology of global industries. Four years of data indicate that student teams using TSP can achieve industry levels of productivity and reasonable quality levels. Further, results from 23 teams and over 200 students indicate that these Net-Generation students developed an understanding for the value of discipline, data collection, metrics, and quality measures. The Team Software Process is recommended to other academic programs seeking to bring real-world software engineering into the classroom and improve teaching for the Net Generation.
Year
DOI
Venue
2008
10.1109/CSEET.2008.38
CSEE&T
Keywords
Field
DocType
data collection,reasonable quality level,quality win,software engineering skill,academic course content,real-world software engineering,team software process,software engineering,academic program,quality measure,software developer,software quality,quality management,tsp,computer science education,metrics,psp,programming,job shop scheduling,software development,productivity,game theory,testing
Software Engineering Process Group,Software review,Personal software process,Systems engineering,Software engineering,Computer science,Software peer review,Software quality management,Software quality,Team software process,Social software engineering
Conference
ISSN
ISBN
Citations 
1093-0175
978-0-7695-3144-1
2
PageRank 
References 
Authors
0.51
7
1
Name
Order
Citations
PageRank
William L. Honig1153.14