Title
Metropolis: Multisensory Simulation of a Populated City
Abstract
Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.
Year
DOI
Venue
2011
10.1109/VS-GAMES.2011.9
Games and Virtual Worlds for Serious Applications
Keywords
Field
DocType
virtual human,populated city,interesting problem,individual inhabitant,human participant,complex cityscape,convincing crowd,vr researcher,metropolis project,multisensory simulation,believable surrounding,realistic populated virtual environment,rendering,navigation,sight,animation,sound,crowd simulation,virtual reality,computer animation,sensor fusion,psychology,real time systems,computer graphic,graphics
Crowds,Virtual reality,Cityscape,Computer science,Simulation,Sight,Crowd simulation,Virtual actor,Computer animation,Rendering (computer graphics),Multimedia
Conference
ISBN
Citations 
PageRank 
978-0-7695-4419-9
8
0.64
References 
Authors
18
2
Name
Order
Citations
PageRank
Carol O'Sullivan180.64
Cathy Ennis21278.74