Title
Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
Abstract
3D visualization and real-time rendering of large-scale scenes is an important task of virtual reality. In this paper, different from local loading and roaming of the scenes, we focus on dynamic loading and real-time roaming, based on the remote servers and clients, to facilitate the efficient transmission and reduce the transmission time. More specifically, a novel dynamic scheduling algorithm in the client side is used to optimize the loading and real-time rendering performance, i.e., this method can dynamically load and unload the partitioned data blocks from the server side according to the roaming viewpoints so that we can realize the infinite roaming of a large scale scene. In order to accommodate different networking scenarios, we also design a multi-resolution scheme for those server-stored scene blocks according to different communication channel conditions, so that the most suitable resolution scheme can be automatically chosen. As shown in the experiments, our method only requires a small amount of memory overhead, while efficiently realizes infinite roaming of the large city scenes.
Year
DOI
Venue
2014
10.1007/s11265-013-0860-1
Signal Processing Systems
Keywords
Field
DocType
Scene management,Dynamic scheduling,Block prediction,Dynamic loading,Real-time rendering
Server-side,Real-time rendering,Computer science,Visualization,Parallel computing,Server,Real-time computing,Transmission time,Dynamic priority scheduling,Rendering (computer graphics),Roaming
Journal
Volume
Issue
ISSN
75
1
1939-8018
Citations 
PageRank 
References 
1
0.35
6
Authors
5
Name
Order
Citations
PageRank
Xiaoqing Yu17511.53
Ximin Zhang2485.49
Liang Liu310.35
Jenq-Neng Hwang41675206.57
Wanggen Wan512934.04