Abstract | ||
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Lime is a middleware communication infrastructure for mobile computation that addresses both physical mobility of devices as well as logical mobility of software components by providing a rich set of primitives for local and remote operations. The original Lime specification is surprisingly complex and tricky to implement. In this paper, we start by deconstructing the Lime model to identify its core components. In a second step we attempt to reconstruct a simpler model, which we call CoreLime, that scales better to large and rapidly changing configurations of agents and hosts. |
Year | DOI | Venue |
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2001 | 10.1016/S1571-0661(04)00232-4 | Electronic Notes in Theoretical Computer Science |
Field | DocType | Volume |
Middleware,Lime,Physical mobility,Computer science,Theoretical computer science,Real-time computing,Component-based software engineering,Distributed computing,Computation | Journal | 54 |
ISSN | Citations | PageRank |
1571-0661 | 5 | 0.85 |
References | Authors | |
11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Bogdan Carbunar | 1 | 699 | 53.79 |
M. Valente | 2 | 5 | 0.85 |
Jan Vitek | 3 | 79 | 7.76 |