Title
On frame rate and player performance in first person shooter games
Abstract
The rate at which frames are rendered in a computer game directly impacts player performance, influencing both the game playability and enjoyability. However, despite the importance of frame rate and the wide-spread popularity of computer games, to the best of our knowledge, there is little quantitative understanding of the effects of frame rate on player performance in computer games. This paper provides a unique classification of actions in First Person Shooter (FPS) games based on interaction requirements that allow qualitative assessment of the impact of frame rates on player performance. This qualitative assessment is supported by quantitative analysis from two large user studies that measure the effects of frame rate on the fundamental player actions in a FPS game. Nearly 100 users participated in the two user study experiments, providing performance and perception data over a range of frame rates commonly studied for video streaming and inclusive of frame rates found in many computer game platforms. In general, the analysis shows that actions that require precise, rapid response, such as shooting, are greatly impacted by degradations in frame rates, while actions with lower precision and response requirements, such as moving, are more tolerant of low frame rates. These insights into the effects of frame rates on player performance can guide players in their choice for game settings and new hardware purchases, and inform system designers in their development of new hardware.
Year
DOI
Venue
2007
10.1007/s00530-007-0081-1
Multimedia Systems
Keywords
Field
DocType
degradation,quantitative analysis
Computer science,Video streaming,Popularity,Information transmission,Frame rate,Multimedia,User studies,Perception
Journal
Volume
Issue
ISSN
13
1
1432-1882
Citations 
PageRank 
References 
36
2.50
14
Authors
2
Name
Order
Citations
PageRank
Kajal T. Claypool158064.35
Mark Claypool264751.06