Title
Lighting the open world of New York Zero for Prototype 2
Abstract
Prototype 2 is an open-world action game that gives the player superhuman abilities to move anywhere in the world - including the ability to run at speed up the side of a building, leap off the rooftop, and glide across the city. This freedom presented a variety of technical challenges, such as the question of how to get indirect lighting for both static and dynamic parts of a world where verticality and space plays such an important role. We discuss our solution - a novel pseudo-volumetric light baking process which packs vertical slices of the world into different mipmaps of a lightmap - and how it integrates with the art authoring pipeline and the rest of the rendering engine.
Year
DOI
Venue
2012
10.1145/2343045.2343091
SIGGRAPH 2009: Talks
Keywords
Field
DocType
new york zero,dynamic part,indirect lighting,important role,technical challenge,open-world action game,player superhuman ability,rendering engine,different mipmaps,open world,vertical slice,novel pseudo-volumetric light,computational photography
Computer vision,Computer graphics (images),Open world,Panorama,Computer science,Computational photography,Lightmap,Artificial intelligence,Rendering (computer graphics),Speedup
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
2
Name
Order
Citations
PageRank
Keith O'Conor11007.54
Josh Blommestein200.34