Title
A Way for Real-Time Rendering Algorithm of Visual Endoscopy Scene Based on GPU.
Abstract
This paper is about a new real-time rendering algorithm of visual endoscopy scene based on CPU parallel computing technology. Without decreasing the display precision of three-D image, this algorithm uses ray casting algorithm to reduce the amount of collected data of graphic hardware memory and applies CPU high-level parallel computing and the multiple data stream processing capacity in generating the ray and rendering fragment which are the most sophisticated parts of volume rendering. As for CT data of 512x512x355, in addition to ensuring the clear display of the image this algorithm can make the rendering speed faster than 40 fps.
Year
DOI
Venue
2011
10.1007/978-3-642-23756-0_29
ADVANCES IN COMPUTER SCIENCE, INTELLIGENT SYSTEM AND ENVIRONMENT, VOL 2
Keywords
Field
DocType
Visual Endoscopy,Ray Casting,Volume Rendering,GPU
Computer graphics (images),Real-time rendering,Computer science,Artificial intelligence,Image-based modeling and rendering,Tiled rendering,Computer vision,Volume rendering,3D rendering,Algorithm,Ray casting,Stream processing,Rendering (computer graphics)
Conference
Volume
Issue
ISSN
105
null
1867-5662
Citations 
PageRank 
References 
0
0.34
3
Authors
4
Name
Order
Citations
PageRank
Zhanfang Chen101.69
GuoYu Zhang200.68
Huamin Yang31917.29
WeiLi Shi415.10