Title | ||
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Visual Information of Endpoint Position Is Not Required for Prism Adaptation of Shooting Task. |
Abstract | ||
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Humans can easily adapt to a visually distorted environment: We can make correct movements after a few dozens of actions with visual guidance in the new environment. However, it is unclear what visual information our brain uses for this visuo-motor adaptation. To answer this question, we conducted a behavioral experiment of prism adaption of a ball shooting task, with manipulating visual information of the ball. We found that prism adaptation occurred when the position of ball impact (or endpoint) was not visually presented. A similar result was replicated in a modified experimental setup where the vision of the body was completely eliminated. These results imply that the error information at the time of hit/impact (i.e., the displacement between the target and the hit position) is not required for prism adaptation. This suggests that the visual information of on-the-fly ball trajectory can be utilized for prism adaptation. |
Year | DOI | Venue |
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2011 | 10.1007/978-3-642-24965-5_11 | Lecture Notes in Computer Science |
Keywords | Field | DocType |
visuo-motor transformation,prism adaptation,motor learning,virtual shooting task,feedback delay | Visual guidance,Prism adaptation,Computer vision,Motor learning,Computer science,Artificial intelligence,Trajectory | Conference |
Volume | ISSN | Citations |
7064 | 0302-9743 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Takumi Ishikawa | 1 | 0 | 0.68 |
Yutaka Sakaguchi | 2 | 26 | 7.81 |