Title
Advancing the Layered Approach to Agent-Based Crowd Simulation
Abstract
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd simulation. We extend this approach for planned movements, pursuance of assignable goals, and avoidance of dynamically introduced obstacles/threats, while keeping the system scalable with the number of agents. We exploit parallel processing for expediting the pre-processing step that generates the path-plans offline. We demonstrate the various behaviors in hall-evacuation scenario, and experimentally establish the scalability of the frame-rates with increasing number of agents.
Year
DOI
Venue
2008
10.1109/PADS.2008.13
PADS
Keywords
Field
DocType
navigation,crowd simulation,computational modeling,distributed computing,path planning,intelligent agent,artificial intelligence,parallel processing,multi agent systems
Intelligent agent,Computer science,Game industry,Parallel processing,Expediting,Multi-agent system,Real-time computing,Exploit,Crowd simulation,Scalability,Distributed computing
Conference
ISSN
Citations 
PageRank 
1087-4097
18
2.11
References 
Authors
7
3
Name
Order
Citations
PageRank
Bikramjit Banerjee128432.63
Ahmed Abukmail2355.50
Landon Kraemer38910.03